Re: [AD] OpenGL specific functions |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] OpenGL specific functions
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Mon, 13 Oct 2008 11:43:44 -0600 (MDT)
On Mon, October 13, 2008 11:38 am, Milan Mimica said:
> - choose depth buffer bits
D3D needs something like that too. Maybe we can make a general API
for it. Also there's the stencil buffer which can be useful.
Trent :{)>