Re: [AD] OpenGL specific functions |
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On Mon, 2008-10-13 at 19:57 +0200, Milan Mimica wrote:
> Trent Gamblin wrote:
> > On Mon, October 13, 2008 11:38 am, Milan Mimica said:
> >> - choose depth buffer bits
> >
> > D3D needs something like that too. Maybe we can make a general API
> > for it. Also there's the stencil buffer which can be useful.
>
> Yeah I figured some of this would apply to D3D too. But I can't tell what
> exactly. There is a stencil buffer in OpenGL too.
>
> Oh and add multisampling setting to that list.
>
Well, we need all the ones supported by AllegroGL (hm, I should fix its
website so I can link to its docs..). I.e. similar to the ones listed
also here: http://libsdl.org/cgi/docwiki.cgi/SDL_GLattr
--
Elias Pschernig <elias@xxxxxxxxxx>