[AD] OpenGL specific functions |
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I've talked about it before but I'm bringing this up again. Meanwhile things
changed a bit, OpenGL3.0 come out :)
Do we want to support creating OpenGL contexts which are not compatible with
Allegro? An OpenGL context cannot be used by Allegro OpenGL GFX driver if it has
some weird color format, or incompatible OpenGL API. Like it or not, many
developers decide to not even try our GFX API and use OpenGL directly. It
certainly has it's advantages. It would be nice if we give them what they need
to do so.
A must-have API:
- choose depth buffer bits
- specify the preferred OpenGL version
- report if using Allegro GFX functions is possible
- return the texture handle for a bitmap
- (add your own)
Bear in mind that I am an OpenGL ignorant, so feel free to supplement your
opinions. :)
--
Milan Mimica
http://sparklet.sf.net