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Ryan Dickie wrote:
Yes, I rely on OpenAL for this. From what I can gather, ALSA,
pulseAudio, CoreAudio, DirectSound, and the Vista/Xbox api all handle
this as well.
Hm. From this weak experience I've gathered with ALSA I've learn that it can't
handle mixing. It just can't handle multiple voices playing at the same time
unless hardware supports it, which in common cases it can't.
--
Milan Mimica
http://sparklet.sf.net