Re: [AD] Releases and OS X

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Have a look at this thread:
http://sourceforge.net/mailarchive/forum.php?thread_name=47C9E7CD.5030007%40ccs.neu.edu&forum_name=alleg-developers
Looks like we didn't really resolve the problem at that time,

Pete


On Thu, Apr 24, 2008 at 8:28 AM, Peter Hull <peterhull90@xxxxxxxxxx> wrote:
> I'm sure we had this problem before. IIRC those symbols are just
> #defined to something else. I can check.
>
> I focussed on the static lib only because that's the easiest one to
> manage in development - easier to debug, and as you know, .dylibs and
> frameworks need to be installed in their proper locations before the
> run-time linker can find them.
>
> It will be straightforward to duplicate the target and make the
> dynamic library and the framework.
>
> Unfortunately I'm on holiday for 2 weeks from tomorrow so I won't be
> able to complete that before the weekend.
>
> Pete
>
>
> On Thu, Apr 24, 2008 at 8:12 AM, Jon Rafkind <workmin@xxxxxxxxxx> wrote:
> > Jon Rafkind wrote:
> > > It worked for me too. With scons I get an undefined link error with
> > > __al_mouse_driver_list and some _gl symbols. I'll look into it when I
> > > get some time.
> > >
> > The __al_mouse_driver_list error is gone but I still get errors about
> > _glblahEXT not being found. It might just be something strange about my
> > setup. Anyway I looked at how xcode was building things and it only
> > seems to build liballeg-4.9.a instead of .dylib, so 'scons static=1'
> > will build the library. It will eventually die when trying to link an
> > example, like addons/font/ex, because of the _gl...EXT errors.
> >
> > Peter( or anyone on osx ) would you mind doing nm on the various dylib's
> > in /System/Library/Frameworks/Opengl/ and find the dylib that contains
> > symbols like
> >
> > _glBindFramebufferEXT
> > _glCheckFramebufferStatusEXT
> > _glGenFramebuffersEXT
> >
> >
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