Re: [AD] [ alleg-Bugs-1650580 ] Problem in fixed point library.

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On Sunday 04 February 2007 7:49 am, Peter Wang wrote:
> On 2007-02-04, Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx> wrote:
> > On Sunday 04 February 2007 7:30 am, Elias Pschernig wrote:
> > > On Mon, 2007-02-05 at 01:18 +1100, Peter Wang wrote:
> > >
> > > And thinking about it, there actually is nothing wrong with using float
> > > as implied by the bug report. So, as the float is faster according to
> > > that thread, indeed nothing should be changed then (until someone comes
> > > up with a test to prove the opposite).
> >
> > if its really fixed math, it really aught to be fixed. Whats the point in
> > implementing a fixed point math api with floating point operations?
>
> On some platforms it might be faster?  We should check it out, but we
> don't commit any old patch just because someone proposes it.
>
> > especially for platforms that don't have a fpu (ie: nds).
>
> Then use an alternative implementation for those platforms.  Does the
> Nintendo DS support 64-bit integers?

well it does support gcc, and gcc just emulates 64 bit integers on all 32bit 
platforms anyhow.

> Peter
>
>
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-- 
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx




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