Re: [AD] [ alleg-Bugs-1650580 ] Problem in fixed point library.

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On 2007-02-04, Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx> wrote:
> On Sunday 04 February 2007 7:30 am, Elias Pschernig wrote:
> > On Mon, 2007-02-05 at 01:18 +1100, Peter Wang wrote:
> >
> > And thinking about it, there actually is nothing wrong with using float
> > as implied by the bug report. So, as the float is faster according to
> > that thread, indeed nothing should be changed then (until someone comes
> > up with a test to prove the opposite).
> 
> if its really fixed math, it really aught to be fixed. Whats the point in 
> implementing a fixed point math api with floating point operations? 

On some platforms it might be faster?  We should check it out, but we
don't commit any old patch just because someone proposes it.

> especially for platforms that don't have a fpu (ie: nds).

Then use an alternative implementation for those platforms.  Does the
Nintendo DS support 64-bit integers?

Peter





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