Re: [AD] [ alleg-Bugs-1650580 ] Problem in fixed point library. |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] [ alleg-Bugs-1650580 ] Problem in fixed point library.
- From: Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx>
- Date: Sun, 4 Feb 2007 07:44:52 -0700
On Sunday 04 February 2007 7:40 am, Elias Pschernig wrote:
> On Sun, 2007-02-04 at 07:35 -0700, Thomas Fjellstrom wrote:
> > if its really fixed math, it really aught to be fixed. Whats the point in
> > implementing a fixed point math api with floating point operations?
> > especially for platforms that don't have a fpu (ie: nds).
>
> Yes, that's what I thought too at first. But as I just said on the bug
> tracker, all that counts is obtaining the correct result in the fastest
> possible way. And this seems to be the float version.
>
> Therefore, a platform for which another implementation is faster should
> simply use another implementation (like we do for 32-bit intel already
> which uses its own faster fixdiv implementation).
Please don't tell me these functions are defined per platform? I hate it when
people do that.
> --
> Elias Pschernig
>
>
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--
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx