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On Tuesday 25 July 2006 09:53, Robert Ohannessian wrote:
> > I would hide any refence to OpenGL and use a dummy `bitmap':
>
> AGL already provides you with this ability (well, to the limited extent
> of the vtable entries we implemented).
Wouldn't it also be useful to create bitmaps as textures/FBOs? How would it
work if, say, the user has blending and/or AA enabled through OpenGL calls,
but Allegro wants to pull the bitmap into normal RAM for software operations?