Re: [AD] OpenGL

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I'll reiterate Shawn's point on the topic: It's best to think that
everything is a BITMAP.


> -----Original Message-----
> From: alleg-developers-bounces@xxxxxxxxxx [mailto:alleg-
> developers-bounces@xxxxxxxxxx] On Behalf Of Elias Pschernig
> Sent: Thursday, July 27, 2006 12:18 PM
> To: Coordination of admins/developers of the game programming library
> Allegro
> Subject: Re: [AD] OpenGL
> 
> On Tue, 2006-07-25 at 17:54 -0500, Jerry wrote:
> > Either way. It is best to have a clean implementation.
> >
> 
> I agree. I'm also still not happy that we need an extra bitmap to draw
> to, if we already have the display. A further problem is, with OpenGL,
> memory bitmaps are totally useless, and wrapping something like FBO's
> onto AL_BITMAP may not work out.
> 
> In my opinion, writeable video surfaces are a must have though, so I
> expect this API to change still, possibly the target of all drawing
> commands will be an AL_DISPLAY, and in the (with 4.3 very rarly
useful)
> case of writing to a memory bitmap, there could be a special display
to
> write to a memory bitmap.
> 
> --
> Elias Pschernig
> 
> 
>
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