Re: [AD] OpenGL

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Elias Pschernig wrote:

Yes. So basically, we would have two sorts of drivers: Those without
OpenGL, who implement the Allegro graphics API in the same way as 4.2
drivers. And those who use OpenGL. This second group does not need to
implement anything else besides providing the OpenGL context, since
after that, a platform independent implementation of the Allegro
graphics API in OpenGL should be used.

Could the second sort of driver be a "system provided accelerated driver", not strictly defined as OpenGL? It could be DirectX on Windows if someone implements it. Perhaps it would add yet another vtable layer to allegro. The user could choose then.


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Milan Mimica
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