--- Jon Rafkind <workmin@xxxxxxxxxx> wrote:
#if defined ALLEGRO_DJGPP
- #include "obj/djgpp/plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_MSVC
- #include "obj/msvc/plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_WATCOM
- #include "obj/watcom/plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_UNIX
- #include "obj/unix/plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_MINGW32
- #include "obj/mingw32/plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_BEOS
- #include "obj/beos/plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_BCC32
- #include "obj/bcc32/plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_MPW
- #include "::obj:mpw:plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_MACOSX
- #include "obj/macosx/plugins.h"
+ #include "plugins.h"
#elif defined ALLEGRO_QNX
- #include "obj/qnx/plugins.h"
+ #include "plugins.h"
Isn't better just use #include "plugins.h"? At a fast first glance,
looks like that we would always get that no matter what platform we
are.