Re: [AD] build process overhaul

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--- Jon Rafkind <workmin@xxxxxxxxxx> wrote:

>     #if defined ALLEGRO_DJGPP
> -      #include "obj/djgpp/plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_MSVC
> -      #include "obj/msvc/plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_WATCOM
> -      #include "obj/watcom/plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_UNIX
> -      #include "obj/unix/plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_MINGW32
> -      #include "obj/mingw32/plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_BEOS
> -      #include "obj/beos/plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_BCC32
> -      #include "obj/bcc32/plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_MPW
> -      #include "::obj:mpw:plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_MACOSX
> -      #include "obj/macosx/plugins.h"
> +      #include "plugins.h"
>     #elif defined ALLEGRO_QNX
> -      #include "obj/qnx/plugins.h"
> +      #include "plugins.h"

Isn't better just use #include "plugins.h"? At a fast first glance,
looks like that we would always get that no matter what platform we
are.

Victor


	



	
		
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