Re: [AD] build process overhaul |
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- To: alleg-developers@xxxxxxxxxx
- Subject: Re: [AD] build process overhaul
- From: Victor <vwss1984@xxxxxxxxxx>
- Date: Tue, 27 Dec 2005 17:13:01 -0300 (ART)
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--- Jon Rafkind <workmin@xxxxxxxxxx> wrote:
> #if defined ALLEGRO_DJGPP
> - #include "obj/djgpp/plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_MSVC
> - #include "obj/msvc/plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_WATCOM
> - #include "obj/watcom/plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_UNIX
> - #include "obj/unix/plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_MINGW32
> - #include "obj/mingw32/plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_BEOS
> - #include "obj/beos/plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_BCC32
> - #include "obj/bcc32/plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_MPW
> - #include "::obj:mpw:plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_MACOSX
> - #include "obj/macosx/plugins.h"
> + #include "plugins.h"
> #elif defined ALLEGRO_QNX
> - #include "obj/qnx/plugins.h"
> + #include "plugins.h"
Isn't better just use #include "plugins.h"? At a fast first glance,
looks like that we would always get that no matter what platform we
are.
Victor
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