Re: [AD] Default cursor behavior in windowed mode

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> The symbol is only added in the X11 version.

Ok, that should be fine.

> > Personally, I don't feel very strongly either way in this case. The 
most 
> > important thing is that we don't want to introduce new bugs at this 
stage 
> > by changing things.
> > 
> 
> Yes, I agree. So not changing this now would be the right thing :P

:)

> But then, I always found it odd that the cursor disappears and is warped
> to the center of the Allegro window.. not sure why I didn't think of
> changing this earlier myself. And it can simply be switched on again
> with a config variable.

Well... it never really bothered me personally since most games I make with 
Allegro are meant to be fullscreen and I only run them windowed dor 
debugging reasons. However, for games intended to be windowed I agree that 
it makes sense.

> I think I'll have a look how hard it is to to the same for windows while
> working on the ToAscii patch (*sigh* that ToAscii oversight also
> shouldn't have happened. I made sure the WM_CHAR driver would work in
> win98 - then when I found out how to get the DInput driver working,
> completely forgot about win98).

I missed that - you mean Allegro is currently broken in Win98? Or just the 
non-DirectX keyboard driver?

Evert




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