Re: [AD] problem with Chris' X primitives patch

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I wrote:
That sounds like a good idea. And I realized I could clean up the patch and reduce code duplication a bit, so I'll make one final patch to do just this.

Perhaps you should apply Peter's kill-dga patch first. Since my local CVS copy already has that patch applied, my patch contains part of Peter's patch. Since it looks like Peter's will be applied anyway, it would be easier for my patch to work off of that instead of the current CVS.

- Kitty Cat




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