Re: [AD] crash! unhandled exception wip414 win2k msvc |
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> Hmm, I just tried that, and if I set the game to 15-bit, then set_gfx_mode
> fails when I try to create a window. 16-bit succeeds but the window is
> covered pink.
Then I lied to you: your desktop is really a 16-bit one. Sorry.
> This is a bit worrying, I've never tried with a lower desktop depth before
> - but I guess most people run their desktops at 32-bit these days so it
> doesn't really matter.
A bit problematic though.
> One question - is there no way to detect the pinkness problem? I'd much
> rather set_gfx_mode failed, then I could use a fullscreen mode instead,
> rather than the player being presented with a pink window and assuming the
> game doens't work on their system.
Could you try to play with the test program (in the tests/ directory) on your
16-bit desktop ? It lets you choose whatever driver, color depth and
resolution you want.
> I tried the patch - unfortunately using it cuts the frame rate to about
> 20%, making the game unplayable. And unfortunately it still crashes in
> _colorconv_blit_16_to_32 (not sure whether it's in the same place but it's
> still in that function) when I alt+tab.
Ok. On a side note, I didn't expect such a drop in performance <shrug>.
> Incidentally, I'm using WIP 4.1.3, because when I type make with 4.1.4, it
> tells me:
> Missing djgpp package! You need to install djdev203.zip (or whatever the
> latest version is). Download this from wherever you got djgpp, and unzip
> it into the root of your djgpp directory.
Did you run "fix mingw32" or 'fix msvc" ?
--
Eric Botcazou