Re: [AD] maskmovq 3938 (also flicker)

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"Robin Burrows" <rburrows@xxxxxxxxxx> wrote:

> This isn't really my point, it is that you _have_ to compile maskmovq,
It'd
> be much better that if your binutils didn't support SSE you could build
> allegro with an alternate non-SSE instruction sequence rather than just
> failing (ok, it may be a bit slower on SSE, but this is not important for
> some people).

99.99% of people would want their games to run as fast as possible on any
computer. removing optimalisations from a game is just plain STUPID! i can
not even imagine why on earth you would want that. why is is so big a
problem for you to SIMPLY upgrade your binutils? it is free software for
crying out loud.

about maskmovq: you don't HAVE TO assemble it, if it is so damn important
for you. just remove the line "#define ALLEGRO_MMX" from
include/allegro/almngw32.h and rerun 'make' and 'make install'. this will
also remove all MMX optimalisations... but you don't care, right?

Sincerely Henrik Stokseth.
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E-mail: hstokset@xxxxxxxxxx  Homepage: http://hstokset.n3.net




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