Re: [AD] mouse bug

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> > so your "mouse bug" topic should really be "ex mouse bug that was cool
for
> > my game is now fixed, please bring that bug back!" ;)
>
> From a point of view of looking at the code, this is just a nasty
> kludge, and not a real bug fix, and I find your wording slightly
> inappropriate, especially as the original poster probably wasn't
> aware of it.

i have had a bad day, sorry
we all do sometimes, dont we?
excuse me

>As I see the code that was posted, it will result in
> a large speed gap when hitting the 32 and 16 speed barriers. It may
> have "fixed" an old bug, but it sure doesn't look like it's flawless.
> And set_mouse_speed won't do any good on top of that, since it does
> not know about these barriers. It will just scale blindingly scale
> the moves, whether they are small or large.

again, that's how all the other mouse drivers (dos, linux, etc) works
if you find a better way though, im not against it



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