Re: [AD] set_volume_per_voice() maximum volume |
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> Why would it distort?
>
> Volume = 255
>
> Pan: 0 64 128 192 255
> ------------------------------------------
> Right Channel 0 128 255 255 255
> Left Channel 255 255 255 128 0
>
I think it really is
Volume = 255
Pan: 0 64 128 192 255
------------------------------------------
Right Channel 0 128 255 383 512
Left Channel 512 383 255 128 0
total both: 512 512 512 512 512
But in anyway, for games that dont usually use more than one sample at once
(like adventure games) it has been a pitty till now to be able to hear that
sample
only at half it's volume (not to mention DirectSound mixer mixes it at full
volume)