Re: [AD] BIG uh-oh in the latest WIP demo (found the problem)

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Hey, i found the problem
It was the joystick, when i deleted the joy_autodetect line evrything worked
fine (i didnt know allegro gui could be controlled with the joystick)?

----- Original Message -----
From: "Henrik Stokseth" <hstokset@xxxxxxxxxx>
To: "Javier González" <xaviergonz@xxxxxxxxxx>
Cc: "AD" <conductors@xxxxxxxxxx>
Sent: Wednesday, January 24, 2001 9:15 PM
Subject: Re: [AD] BIG uh-oh in the latest WIP demo


> Javier González <xaviergonz@xxxxxxxxxx> wrote:
>
> > well, it's weird, because only the mingw32 allegro/demo/demo.exe is the
> one
> > which have the "crazy gui"...
> > others examples dont (i dont know why it seems like radom keys at a time
> are
> > being pressed, you know, the focus changes and the selection moves up
and
> > down. it looks possesed :)
> > i compiled
> > make PGCC=1 PENTIUMONLY=1 all
> > then make installall
> > did twice...
> > maybe someone else see this too?
>
> PGCC = 1 ???? what compiler are you using? (as reported by gcc -v) if you
> use pgcc it might very well screw your code.
>
> > > >check exsprite.exe
> > > >it's buggy...
> > >
> > > confirmed... the win32 version is ok but i get random pixels on two
> sides
> > of
> > > the sprite in the djgpp build.
> >
> > mine does in both
>
> well it's fixed now. i don't consider this a showstopper but anyways...
> thanks to Bogdan for fix!
>
> -henrik
>
>
>



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