Re: [AD] rotate_sprite_h_flip |
[ Thread Index | Date Index | More lists.liballeg.org/allegro-developers Archives ]
At 09:34 25/04/00 +0200, you wrote:
>I've modified the existing functions to call their flipping counterparts >with 0, 0, and I've used those (condition ? statement1 : >statement2) statements inside the routine, to save having to copy out all Wouldn't that slow down the normal routines due to the extra checks?
That's what I said in the next sentence, which you've not quoted here. But as I said, you'd have to copy out all the code a second time if flipping is not enabled. I suppose in fact this is probably what's done with the normal draw_sprite_v/h/vh_flip functions, so I'll resubmit another patch later with it done that way. Incidentally, is there anything I need to add to any header files other than allegro.h to get these functions to work with MSVC? They work fine in DJGPP for me, but when I try to compile my game in VC it says 'unresolved externals rotate_sprite_h_flip' etc.
-- Bart's Blackboard Quote: I will not do that thing with my tongue. Andrew Geers mailto:andy@xxxxxxxxxx http://www.geerswj.clara.net
Mail converted by MHonArc 2.6.19+ | http://listengine.tuxfamily.org/ |