Re: [xmoto-dev] Re : About rendering lib

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On 12/10/06, Nicolas Adenis-Lamarre <nadenislamarre@xxxxxxx> wrote:
Rasmus, what is unstable ? Did you try to remove your LCache directory ?
I've no problem at all with the current cvs version. I make it test to
several people, nobody has problem. Could you be more precise ?

1. The game gets slower and slower while running. I have to restart
the game once in a while because it gets too sluggish. (it's
especially noticable on my 233mhz laptop, the faster the computer is,
the more difficult is it to see)
2. When limits of some levels are visible the framerate drops to
something very low.

It's not just me who is having these problems; all of my 4 groupmates
at my university are having them too.
I haven't been able to figure out where exactly in the code xmoto
slows down for us.

Another problem: When I start a freshly installed xmoto (with no level
cache/index) and downloads all levels, it uses around 750 megabytes of
memory because it needs to load all the levels.

--
Rasmus Neckelmann



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