Re: [xmoto-dev] Re : About rendering lib |
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- To: xmoto-dev@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [xmoto-dev] Re : About rendering lib
- From: "Rasmus Neckelmann" <neckelmann@xxxxxxxxx>
- Date: Mon, 11 Dec 2006 11:36:44 +0100
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On 12/11/06, nadenislamarre@xxxxxxx <nadenislamarre@xxxxxxx> wrote:
Then, according to you, it's a problem of memory ?
I don't know :)
Maybe.
I'll work on the replay pb tonight i think so that xmoto takes less memory.
ls -lh ~/.xmoto/Replays ? how much do you have ?
59 replays, ~1.5 megabytes.
> 2. When limits of some levels are visible the framerate drops to
> something very low.
If you disable the limits, have you still the pb ?
Haven't tried it, but good idea, I'll try it when I get home. (My home
computer exploded some days ago, just got it working again
yesterday... Lost most of my data, very nice).
> Another problem: When I start a freshly installed xmoto (with no level
> cache/index) and downloads all levels, it uses around 750 megabytes of
> memory because it needs to load all the levels.
yes, i notice it, but it has always been like this (just rm -rf LCache is enough
to test; it takes 135mo on my computer ; but the problem is the same for
replays, there are fully loaded, i have done no index for them).
Okay. The 750 megabytes is also in debug mode (where there's a large
overhead per allocation).
Are all replays actually loaded in full? Didn't even remember that
:P.. If it's the case, it would probably be something to look at.
--
Rasmus Neckelmann