Re: [xmoto-dev] Re : About rendering lib

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On 12/11/06, nadenislamarre@xxxxxxx <nadenislamarre@xxxxxxx> wrote:
Then, according to you, it's a problem of memory ?

I don't know :)

Maybe.

I'll work on the replay pb tonight i think so that xmoto takes less memory.
ls -lh ~/.xmoto/Replays ? how much do you have ?

59 replays, ~1.5 megabytes.

> 2. When limits of some levels are visible the framerate drops to
> something very low.

If you disable the limits, have you still the pb ?

Haven't tried it, but good idea, I'll try it when I get home. (My home
computer exploded some days ago, just got it working again
yesterday... Lost most of my data, very nice).

> Another problem: When I start a freshly installed xmoto (with no level
> cache/index) and downloads all levels, it uses around 750 megabytes of
> memory because it needs to load all the levels.
yes, i notice it, but it has always been like this (just rm -rf LCache is enough
to test; it takes 135mo on my computer ; but the problem is the same for
replays, there are fully loaded, i have done no index for them).

Okay. The 750 megabytes is also in debug mode (where there's a large
overhead per allocation).

Are all replays actually loaded in full? Didn't even remember that
:P.. If it's the case, it would probably be something to look at.

--
Rasmus Neckelmann



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