Re: [xmoto-dev] slow rendering at level limits

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> I have moved the loadToPlayLimits() from Level::loadToPlay to the loadXML
> method
> and this solved the problem. I don't know enough about the level
> loading and serialization
> to know if this is the right place, but the problem is found !
>
> can somebody who understands the code better then me fix the problem in HEAD?
>
> greetings

keesj, you did the good change. Moreover, the name of the function should be
changed from loadToPlayLimits() to AddLimits()
I can't commit it from where i am, i'll do it when i'll be back
Thanks for having found this bug.

Nicolas






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