Re: [xmoto-dev] Level packs, etc |
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- To: xmoto-dev@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [xmoto-dev] Level packs, etc
- From: "Kees Jongenburger" <kees.jongenburger@xxxxxxxxx>
- Date: Fri, 15 Dec 2006 11:06:02 +0100
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http://royal.flof.dk/temp/ui.JPG
What I mean is:
- The user will find it strange that there's both a level pack called
"all levels" and a tab called "all levels".
Yes, I think the "all levels" tab should go"
- He will probably also find it strange that there's a level pack
called "unpacked levels"... How can levels not in a level pack be in a
level pack? :)
The question is what are unpacked levels are those downloaded levels?
- He will not know what the extra number below "# levels" means
yes the number doesn't make sence to all selections
- He will not know what the tilde in front of the virtual level packs
mean (it won't help to write it in the changelog or readme, 99% of
players will never read those)
Perhaps he will not know that the ~ is but he will understand the text.
- A new user will probably be confused first time he clicks the
"Levels" button. Especially now there's no built-in levels, he will
not know what to click.
yes ,and he would probabely click the first list entry (Scripted levels)
I don't know if it's better to show the "All levels" tab per default
instead of the "Level packs" tab. It wouldn't be ideal as he would
likely try some very difficult levels to begin with, and would
probably end up getting angry at the game and never play it again.
Yes ,
Just my thoughts...