[xmoto-dev] xmoto 0.2.3 is out but...

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... but somebody already found a bug :

Level::getEntityById() throw an exception if the entity has been destroyed, then, a lot of the scripts fail because they don't check if the entity is destroyed or not. I corrected it by modifying Level::getEntityById() so that it looks into the destroyed entities too.

then, xmoto 0.2.4 ?!?

Nicolas



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