Re: [xmoto-dev] VBO

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On 12/20/06, Kees Jongenburger <kees.jongenburger@xxxxxxxxx> wrote:
Hello
in Renderer.cpp there is a method called GameRenderer::unprepareForNewLevel
this method contains this call
glDeleteBuffersARB(1, (GLuint *) &m_Geoms[i]->Polys[j]->nVertexBufferID);

is this related to useVBOs?
can I wrap in around a useVBOs() ?

Yes, it should only be called when VBOs are used. If it's not already
protected by a useVBOs(), it's a bug.

--
Rasmus Neckelmann



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