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- To: xmoto-dev@xxxxxxxxxxxxxxxxxxx
- Subject: [xmoto-dev] VBO
- From: "Kees Jongenburger" <kees.jongenburger@xxxxxxxxx>
- Date: Wed, 20 Dec 2006 21:03:40 +0100
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Hello
in Renderer.cpp there is a method called GameRenderer::unprepareForNewLevel
this method contains this call
glDeleteBuffersARB(1, (GLuint *) &m_Geoms[i]->Polys[j]->nVertexBufferID);
is this related to useVBOs?
can I wrap in around a useVBOs() ?
greetings