[xmoto-dev] VBO

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Hello
in Renderer.cpp there is a method called GameRenderer::unprepareForNewLevel
this method contains this call
glDeleteBuffersARB(1, (GLuint *) &m_Geoms[i]->Polys[j]->nVertexBufferID);

is this related to useVBOs?
can I wrap in around a useVBOs() ?

greetings



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