Re: [proaudio] [1199] psychosynth added (thx gavin)

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Thomas Kuther a écrit :
On So, 20.04.08 20:03 Thomas Kuther <gimpel@xxxxxxxxxxxxxxxx> wrote:

  
On So, 20.04.08 19:41 Yves Cochard <yves.cochard@xxxxxxxxx> wrote:

    
Thomas Kuther a écrit :
      
On So, 20.04.08 19:06 "Kjetil S. Matheussen"
<k.s.matheussen@xxxxxxxxxx> wrote:

  
        
On Sun, 20 Apr 2008, Thomas Kuther wrote:

    
          
On So, 20.04.08 19:04 Thomas Kuther <gimpel@xxxxxxxxxxxxxxxx>
wrote:

      
            
On So, 20.04.08 18:09 "Kjetil S. Matheussen"
<k.s.matheussen@xxxxxxxxxx> wrote:

        
              
On Sun, 20 Apr 2008, Yves Cochard wrote:

          
                
Kjetil S. Matheussen a écrit :
            
                  
The binary is called "psynth3d". You can see which binaries
are provided in the terminal when installing packages.
              
                    
I don't see any psynth3d in the "path" or in /usr/bin
or /bin... 
                  
Oh, maybe theres something wrong then. I manually installed
psychosynth from source, and there its called psynth3d. (I'm
not able to run it though:

"terminate called after throwing an instance of
'CEGUI::RendererException'" Aborted)
          
                
USE="psycho3d" might help.
        
              
Err, USE="psynth3d" of course.

      
            
I'm sorry, but what are you talking about?
    
          
About Yves not finding any binary. If he used the ebuild, which I
think he did, he must set that useflag to get the psynth3d binary.
It's optional.
  
        
Yes, I use the ebuild (and with the useflag psynth3d...)

Still digging, still no clue...

Peace
      
Just tested too, the binary is called
/usr/bin/psynth
    
Ah it's something missing in ogre it seems.
You need to emerge ogre with USE="cegui"

Ebuild should be fixed with next commit.
  
Finally found the command after a re-compilation of ogre with the flag cegui enabled! :-)

But now it ends brutally with:

....
[/gui] INFO: Initializing scene.
[/gui] INFO: Initializing CEGUI.
terminate called after throwing an instance of 'CEGUI::RendererException'
Abandon
$

Anyway, I will look on that deeper as soon I have time.

Thank's for your help!

Peace

Yves C.


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