|Re: [hatari-devel] Show FPS in statusbar?|
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Le 04/01/2018 à 10:46, Christer Solskogen a écrit :
Pardon my ignorance, but why can't a 3d object (in theory) be running at
Yes it can, it all depends on its complexity, number of faces, size, ...
Some demos had 50 FPS 3D, but most games are not.
And yes, stats is the main thing here. I don't think it should be
enabled by default.
I would love do to some performance testing SDL1 vs. SDL2 on different
platforms (and different SDL drivers)
Then I'm afraid we don't talk about the same thing. What you want is to
measure the performance of Hatari itself, ie how many time takes Hatari
to render a frame (I saw your discusson on AF about R-PI)
This is a different issue ; basically, if Hatari is too slow to render
50 FPS, some frames could be skipped.
To see this, you might want to enable frame skipping in Hatari, which
will print in the status bar how many frames were skipped (due to too
Eero might have more insight on this and how to interpret it (IIRC he
worked on the frame skipping code)