Re: [hatari-devel] Apple keyboard + SDL2

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Thomas,

I see using keyboard scan codes on OS X works now with the exception of the pipe/backslash key. That key did not respond in scancode mode. I did not think to try scan codes again with SDL 2. Unfortunately, the Mac keyboard does not have every key that exists on a PC keyboard. Therefore, I cannot access the PrtScr, Scroll Lock, Page Up, or Page Down keys on a standard Mac keyboard. As I recall, these are used for Help, Undo, and the keypad parenthesis keys. I wish there was a way to use scan codes in combination with the key mapping. In addition, the standard Mac keyboard you will find on a notebook will not include a numeric keypad. You can buy a keyboard with a keypad, but it is not standard. 

Miguel,

Thomas is correct. It would be much better to simply create key mapping files to access the different ST keys using the Mac keyboard. A separate file could be created for each major keyboard (French, German, US, Spanish). People using any other keyboard could use these files as a model. With SDL 2, it has become easier to create the keymap files. I created one in order to access the Help and Undo keys on OS X. 

Unlike you, I am able to use Alt modifier keys when using a US TOS with my US Mac keyboard. In WordWriter ST, I can hit Option (Alt) Q in order to exit the program. I admit I do not use Alt modifier keys often in Hatari, but they do appear to work.

Here is my sample keymap.txt file in order to access the Help and Undo keys:
#98 = ST Help key
F11,98

#97 = ST Undo key
F12,97

Bob C


> On Apr 29, 2017, at 8:01 AM, Thomas Huth <th.huth@xxxxxx> wrote:
> 
> Am Tue, 25 Apr 2017 23:11:15 +0200
> schrieb Cocoa Pod <cocoa.pod@xxxxxxx>:
> 
>> HI,
>> 
>> Questions:   on windows or Linux
>>  Is it possible to reach all the visible characters on a keyboard
>> Atari?
> 
> If the keyboard has enough keys (i.e. also a numberpad), yes, I think
> it is possible to get a match for all keys. It might also depends also
> on the language, of course, but that's why why have the possibility to
> load keymapping from files.
> 
>> Modifier Alt has effect ?  and  Shift+Alt  ?
> 
> Yes, should work.
> 
>> Because I use Apple machine, I modified "Symbolic" in keymap.c. So,
>> compiling hatari with Xcode, keymap.c becomes automatically correct
>> for Macbook Pro keyboard with or without numerical keyboard. I added
>> a macro which permits to experiment conversion character->scan-code.
>> Compiled with Xcode, keyboard is AZERTY-fr. You can add other layout.
>> Compiled under linux or windows, nothing has changed.  Test of that:
>> MegaSTE + Tos2.06 and I use SDL2 .
> 
> First, with SDL2, I think it is better to use the scancode mapping
> instead of the symbolic mapping, since the scancodes are now
> standardized (with SDL1, they were not, so scancode mapping did not
> work at all on Mac OS X if I remember clearly). You've got to use a
> matching TOS language for that, too (i.e. French TOS for French
> keyboard).
> 
> Second, if you still want to use symbolic mapping instead, I think it
> would be better to provide loadable keyboard mapping files instead.
> There are so many different language and keyboard layouts out there, so
> that I think it is not feasible to add such hacks to the source code
> (e.g. your changes likely only work with the French version of the
> Mac keyboards, I guess ... so including these would likely break the
> other languages). Have a look at doc/fr/clavier-exemple.txt for an
> example keyboard mapping file for French keyboards (however, it might
> still be the SDL1 mapping, not sure if somebody ever updated that one
> for SDL2...).
> 
>>  None character having  Alt modifier in its key combination can  be
>> obtained. Grrrrrrrrrrrrrrrr !!!!!!
> 
> Is maybe OS X "stealing" the Alt key from the application? ... it works
> on Linux, as far as I can tell.
> 
> Thomas
> 
> 




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