|Re: [hatari-devel] Fix for Falcon's noisy sound|
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I'm pretty sure your patch has also improved the sound in DSP mode.
IE : when I start hatari, I can see your patch in action with the "fix
writepos" messages in the console.
This means that sometimes, I could start a program with a DSP player
when the write and read buffer where close to each other and the read
buffer overwrote datas.
This also explain why it seemed to be random.
Le 06/10/2016 à 00:34, Laurent Sallafranque a écrit :
I've given a quick try to the DSP sound and it works nice too.
More tests tomorrow.
Le 06/10/2016 à 00:32, Nicolas Pomarède a écrit :
Le 06/10/2016 à 00:27, Laurent Sallafranque a écrit :
At least, I've tested with my current work and I can tell you that it's
There's no more glitch in sound. The falcon emu has a major update now
I'll test DSP sound, and other case to be sure there's no regression,
but at a first try, it's a perfect patch.
Thanks a lot Nicolas.
regarding DSP sound, it should not break it, but it should not
improve it either. In the case of MP2/MP3 replay using the DSP for
audio decoding then we still need better cycle counting at the moment
in Hatari, else program relying on precise cpu/dsp timing will not
So, fix is for DMA sound only, but it should cover most of the use
cases in games/demos.