[hatari-devel] Re: OS X Hatari compilation and STX problem |
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Nicolas,
Thanks for your response. I did not realize this game was a known problem. Hopefully, to improve STX compatibility, you find something that can be changed. To be honest, I am not interested in actually playing this game though.
The OS X problem was on my end. I should have used the generated Xcode project instead of a previous version of the project. Therefore, there is not an OS X problem.
Bob C
> On Jul 28, 2015, at 5:06 PM, Bob Carpenter <hatari@xxxxxxxxxx> wrote:
>
> I was testing Hatari with an STX file (War Heli) I found on this Atari Forum thread:
> http://www.atari-forum.com/viewtopic.php?f=102&t=26976&start=275
>
> The War Heli game boots up in Steem 3.7.2 but it locks up in Hatari 1.8 and even the development version of 1.9.0. I turned on disk write protection in case that was the problem. I do not have any great interest in the game, but I am always interested in any Hatari incompatibility.
>
> In addition, when I used Xcode to compile Hatari 1.9 on OS X, I received the following error:
> Undefined symbols for architecture x86_64:
> "_Dialog_HaltDlg", referenced from:
> _Exception in libUaeCpu.a(newcpu.o)
> ld: symbol(s) not found for architecture x86_64
> clang: error: linker command failed with exit code 1 (use -v to see invocation)
>
> I did not have this error the last time I attempted to compile Hatari using Xcode a month or so ago. I also did not receive the error if I simply compiled Hatari using ./configure and make.
>
>
> Bob C
>
>