Re: [hatari-devel] OS X SDL2 fixes |
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Eero, Compiled with SDL2, Hatari crashs immediately at launch. None in my breakpoints are encountered. See this piece of code from SDL_main.h in SDL2: #elif defined(__IPHONEOS__) /* On iOS SDL provides a main function that creates an application delegate and starts the iOS application run loop. See src/video/uikit/SDL_uikitappdelegate.m for more details. */ #define SDL_MAIN_NEEDED #elif defined(__ANDROID__) /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. See README-android.txt for more details on extending that class. */ #define SDL_MAIN_NEEDED #endif #endif /* SDL_MAIN_HANDLED */ #ifdef __cplusplus #define C_LINKAGE "C" #else #define C_LINKAGE #endif /* __cplusplus */ /** * \file SDL_main.h * * The application's main() function must be called with C linkage, * and should be declared like this: * \code * #ifdef __cplusplus * extern "C" * #endif * int main(int argc, char *argv[]) * { * } * \endcode */ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) #define main SDL_main #endif As you can see macro SDL_MAIN_NEEDED is defined for IOS and not defined for OSx. In SDL_main.h of SDL1 this macro is defined for IOS and OSx This implies that compiled with SDL1 main function is called, but compiled with SDL2 main function is not called. I change line #elif defined(__IPHONEOS__) by line #elif defined(__IPHONEOS__) || defined(__MACOSX__) I compile SDL2 then compile Hatari. Now Hatari launchs then breakpoint in applicationDidFinishLaunching: function stop the launch process. Following the launch process, I find that Hatari crashs during initialization of SDL. But I don’t know enough Hatari and SDL to continue! Miguel Eero, M et Y Saro Méaudre: 09 53 21 77 32 Seyssinet: 09 52 91 16 20 Fax: 09 57 91 16 20 http://locations.vercors.free.fr/ |
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