Re: [hatari-devel] No sound in the Pacemaker Demo |
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- To: hatari-devel@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [hatari-devel] No sound in the Pacemaker Demo
- From: David Savinkoff <dsavnkff@xxxxxxxxx>
- Date: Thu, 5 Jun 2014 16:35:56 -0600 (MDT)
- Thread-index: bDOu0I2sbW7cZ6FCDTSaGQC7nE5HIg==
- Thread-topic: No sound in the Pacemaker Demo
----- Nicolas Pomarède wrote:
> Le 05/06/2014 23:54, David Savinkoff a écrit :
> > ----- Nicolas Pomarède wrote:
> >> Le 03/06/2014 20:21, David Savinkoff a écrit :
> >>>
> >>> I looked at the LMC1992 data sheet, here is what I surmise:
> >>>
> >>> 1) The mask must be at least eleven consecutive bits long, or the
> >>> LMC1992 is left in an intermediate state, and restarts the sequence
> >>> when there is a break in the mask. Think of the Mask as an enable
> >>> signal.
> >>> (Six usable 11 bit Masks. eg. 0011111111111000, 0000011111111111)
> >>> (Five usable 12 bit Masks)
> >>> (Zero usable Masks less than 11 bits long)
> >>>
> >>> Note that it may be possible to send two (or more) 16 bit Masks that
> >>> act as a single 32 bit Mask.
> >>> ( 0000000000011111, 1111110000000000 )
> >
> > Someone should test this 32 bit mask on a real STe because it
> > probably works. If it doesn't work, it should be determined what
> > happens.
>
> From Atari's doc, I had the feeling that mask register was locked after
> you write it, until all 16 bits were rotated, so it can be difficult to
> write a new value at the precise point. But I never checked this.
>
> Does it rotate endlessly, or only 16 times when a new value is written
> in data register (I think it's the latter) ? Maybe cyprian could check this.
>
> But for 32 bit mask, this would mean that you need to write a new value
> in mask reg just after bit 0 was read and before bit 15 is read ; as you
> need to do this in less than 8 cycles, I'm not sure it is possible with
> a STE (or maybe using the blitter, but even so, you need to be perfectly
> synchronised with the shifting to write at the precise time, which can
> be quite tricky)
write mask 0000000000011111
write data 00000000000xxxxx
wait for 1 second or at least long enough for the mask to be Rotated.
write mask 1111110000000000
write data xxxxxx0000000000
The clock is very likely to be synchronized with shifting,
and active only when shifting. so timing is not tricky.
>
> >> This is what I implemented, except I didn't handle the fact that you
> >> could have a mask like 1100 0111 1111 1111 where you should ignore the 5
> >> first bits and check again the 11 other bits. Hopefully, no one used a
> >> mask like this, else I could fix it if needed.
> >
> > I see you noted this in the source code for future reference.
> > (I would expect the mask to be shifted 16 bits, not rotated.)
>
> No, as already coded in Hatari and confirmed by cyprian's tests, mask is
> rotated, but data is shifted.
> This means you can save some cpu/code by 1st writing a mask, then
> writing only data for each command you want to send.
> You can also check that 16 bits of data were sent by reading mask : when
> mask is the same as the initial value, it means 16 rotations were made
> (of course, you need to have a mask with a pattern that repeat only
> after 16 rotations, 0x7ff for example, but not 0xffff)
>