Re: [hatari-devel] Status of current dev version on OSX ?

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Hello Nicolas,

Build under Mac OS X Lion: one warning (lot of warnings in the osx gui but already present is previous builds):

[ 23%] Building C object src/debug/CMakeFiles/Debug.dir/evaluate.c.o
/Users/Didier/Documents/src/hatari/src/debug/evaluate.c:129:13: warning: 
      duplicate 'const' declaration specifier [-Wduplicate-decl-specifier]
        const char const *start = str;
                   ^
1 warning generated.

So the build with make (and ccmake) is ok but with WINUAE core and MMU enabled Hatari freeze at startup. Here is the console output (tos 4.04):

Hatari v1.6.2+ (May 23 2013), compiled on:  May 23 2013, 22:56:20
Configured max Hatari resolution = 832x576.
CPU cycleunit: 1 (0.500)
Building CPU table for configuration: 68030 ~cycle-exact 24-bit
1881 CPU functions
Building CPU, 45989 opcodes (3 -1 1)
CPU=68030, FPU=0, MMU=1, JIT=0.
IDE: Opening /Users/Didier/Documents/Hatari/hd.img
CPU cycleunit: 1 (0.500)
MMU disabled
MMU enabled
B-Trap f357 at e004a8 (0x10f837ce4)
Exception_mmu 00e02cde 00e02cde 00000000

version of gcc used is:
i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.11.00)
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

Arch is X86_64.

ccmake configuration:
CMAKE_BUILD_TYPE                 release                                                                                                                                    
 CMAKE_INSTALL_PREFIX             /usr/local                                                                                                                                 
 CMAKE_OSX_ARCHITECTURES                                                                                                                                                     
 CMAKE_OSX_DEPLOYMENT_TARGET                                                                                                                                                 
 CMAKE_OSX_SYSROOT                                                                                                                                                           
 ENABLE_DSP_EMU                   ON                                                                                                                                         
 ENABLE_OSX_BUNDLE                ON                                                                                                                                         
 ENABLE_SMALL_MEM                 OFF                                                                                                                                        
 ENABLE_TRACING                   ON                                                                                                                                         
 ENABLE_WINUAE_CPU                ON                                                                                                                                         
 SDL_INCLUDE_DIR                  /Library/Frameworks/SDL.framework/Headers                                                                                                  
 SDL_LIBRARY                      /Library/Frameworks/SDL.framework;-framework Cocoa

I will try to test different configurations this week-end, coz' MMU worked fine on my latest build :(. (i just pulled/updated and make)

For SDL, i had to use nForceBpp=16 with previous builds and this workaround work with the latest too. 

I will try to test it in deep this week-end.

Regards,
Didier

Le 21 mai 2013 à 22:31, Jerome Vernet a écrit :

> Le 21/05/13 13:53, Nicolas Pomarède a écrit :
>> Hello
>> 
>> as Hatari 1.7 is coming soon, did the people using OSX encountered any problem lately when compiling ? Is everything up to date at least for the SDL version ?
>> 
> Seems to be OK, at least with the old core. I never used the cmake build system, only my own XCode project.
> I have some change and bugs corrected to the Cocoa Macosx build wich may need to be added to the repo. Someone else also tried, but it was more difficult for him to build with the cmake system.
> 
> Jerome
>> Nicolas
>> 
>> 
>> 
> 
> 
> 




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