Re: [hatari-devel] Most wanted debugger/profiler feature or convenience? (Blitter/LED) |
[ Thread Index |
Date Index
| More lists.tuxfamily.org/hatari-devel Archives
]
On 11 Apr 2013, at 21:17, Eero Tamminen <oak@xxxxxxxxxxxxxx> wrote:
> Hi,
>
> On torstai 11 huhtikuu 2013, Francis Bullen wrote:
>> On 11 Apr 2013, at 20:38, Eero Tamminen <oak@xxxxxxxxxxxxxx> wrote:
>>> So, there would need to be an option with which user (developer) can
>>> specify what HW activity is shown by the statusbar LED.
>
> Sorry, I might have been a bit unclear. While statusbar actually has
> several LEDs, there's only single overlay LED (when statusbar is disabled).
> But even with statusbar LEDs there's a problem with space...
>
>> Hello. It actually adds a new blitter LED to the status bar rather than
>> overload an existing one.
>
> Besides the LED, the patch also adds a long string for it:
> - const char *text[MAX_DRIVE_LEDS] = { "A:", "B:", "HD:" };
> + const char *text[MAX_DRIVE_LEDS] = { "A:", "B:", "HD:", "Blitter" };
>
> In Atari (Falcon) screen sizes that will result in the right side
> content of the statusbar not being anymore visible. If I remember
> correctly, the current statusbar content is maximum that fits into
> the statusbar in all screen modes.
Another optional hardware specific status bar below might be the way to go.
It would be useful to see at a glance which specific features are being used by certain games.
STE DMA, hscroll or blitter. It could be off by default. The only downside would be the screen real estate used on very low res machines.
Frank
>
> I.e. if something is added to statusbar, something else needs to be
> removed from it to make it all fit...
>
>
> - Eero
>
>