Re: [hatari-devel] Latest improvements with the new falcon CPU

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 What about fast RAM support?    That would allow (try) running
 some demos that don't run in 14MB.

I agree it would be nice to have the fast ram and the 32 bits ram.
Thomas seems to know what to do about this.

I've still got a lot of work on the 68030 cycles (many access times are still not correctly taken into account), and I'd like to improve the crossbar DMA and start the Videl emulation.
That's probably enough for me for now

Regards

Laurent




Le 18/01/2012 22:58, Eero Tamminen a écrit :
Hi,

On tiistai 27 joulukuu 2011, Eero Tamminen wrote:
On keskiviikko 21 joulukuu 2011, Laurent Sallafranque wrote:
All the demos that needed CPU32 to work are now correctly working
at 16 Mhz
I'll add note about that.  Could you first verify stuff below?

(lostBlubb by lazer, Eko system, ...)
All of these seem now to freeze with the old CPU regardless of CPU
frequency (at least with fast forward):
* Lost Blubb
* Eko System
* Are you Experienced
* Time Out
Work fine with WinUAE for me too.

And:
* Bound42 worked fine until the cyan millstone
   (at which point it bus errored)
Bus errors also with WinAUE at the same point.

* Cebit93 now draws screen wrong regardless of CPU speed
Works with WinAUE.


What about Pinball Dreams and Watership games?
Pinball dreams menu works with WinUAE, not with old UAE.

Watership and EXA's "K" karting game works with both now.


With the old CPU the CPU clock doesn't anymore seem to effect whether
these work or not either.

Some timing sensitive demos are working correctly (Rot3DBMP, bounds2,3,
4...) and a very good game : Crown of Creation V1.3
Bound 3&  Crown of Creation v1.1 preview (which are on the list) I tried
with old CPU, and those (still) seem to work OK with that.

Rot3dbmp froze after a while and didn't look right with the old CPU.
Bound2 froze and looked incorrect.  Bound4 lacked the ball (was frozen?).
Same thing with WinUAE core.


I guess these three could be mentioned in the compatibility list.

Some programs are still in regression (Moai 96 works with the old CPU,
but not yet with the new one).
There seems to be already note about Moai.
Regressions, both WinAUE&  old UAE:
* Stocasto crashes now in right at start.

Work with old UAE, but not with WinUAE:
* freaky.prg from Cream's binlinear preview


I've updated compatibility list accordingly.
I'll test more things later on.


Btw. T.O.Y.S "Wait" demo makes Hatari really slow.


My Todo list for the 1.7 release :
- Finish to complete Falcon 68030 cycles accuracy
- work on the Videl emulation (I started it last summer, I've got ideas
on this point I'd like to implement)

My Todo list for later releases :
- finish the hd_6301_cpu code
- "perfect" falcon emu
What about fast RAM support?    That would allow (try) running
some demos that don't run in 14MB.
Laurent?


	- Eero








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