Re: [gluon] GGJ patches

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Hi Richard,

On Tue, Feb 1, 2011 at 2:32 AM,  <rfine@xxxxxxxx> wrote:
> Hi,
>
> This past weekend I participated in the 2011 Global Game Jam. I had the good
> fortune to end up on a team with some excellent people, amongst them Leinir
> Jensen. Leinir suggested we build our game on Gluon.
>
> While we eventually decided not to use Gluon for our project, our
> experiments with it led us to fix a couple of issues with regards to script
> code; a patch is attached.
>
> The patch makes it possible to instantiate objects from script code via the
> GameObject constructor and via the ObjectFactory instantiate-by-name method.
> It also improves the error reporting on failed scripts, as well as stripping
> hyphens from identifiers when trying to build valid Javascript class names.

This is really awesome, thank you for your effort. =)

Best Regards,
Laszlo Papp

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Gluon is a high-level game development library for the KDE desktop enviornment.
http://gluon.tuxfamily.org/
http://gitorious.org/gluon



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