[gluon] GGJ patches

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Hi,

This past weekend I participated in the 2011 Global Game Jam. I had the good fortune to end up on a team with some excellent people, amongst them Leinir Jensen. Leinir suggested we build our game on Gluon.

While we eventually decided not to use Gluon for our project, our experiments with it led us to fix a couple of issues with regards to script code; a patch is attached.

The patch makes it possible to instantiate objects from script code via the GameObject constructor and via the ObjectFactory instantiate-by-name method. It also improves the error reporting on failed scripts, as well as stripping hyphens from identifiers when trying to build valid Javascript class names.

- Richard






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