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Hi,
This past weekend I participated in the 2011 Global Game Jam. I had  
the good fortune to end up on a team with some excellent people,  
amongst them Leinir Jensen. Leinir suggested we build our game on Gluon.
While we eventually decided not to use Gluon for our project, our  
experiments with it led us to fix a couple of issues with regards to  
script code; a patch is attached.
The patch makes it possible to instantiate objects from script code  
via the GameObject constructor and via the ObjectFactory  
instantiate-by-name method. It also improves the error reporting on  
failed scripts, as well as stripping hyphens from identifiers when  
trying to build valid Javascript class names.
- Richard