[gluon] Re: Need input for using OCS in Gluon Player Libraries

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CC'ing plasma-devel

On 5/19/10, Shantanu Tushar Jha <jhahoneyk@xxxxxxxxx> wrote:
> Hi,
>
>     We are developing a player library for Gluon and plan to use the
> OCS for some of the implementation.
> As of now, we need the following to be implemented-
>
> 1. Description
> 2. High Scores
> 3. Achievements
> 4. Rating
> 5. Comments
> 6. Donations
>
> Of these, we think that there is sufficient support within the OCS
> specifications (existing and proposed/brainstorm) except for game
> specific criteria like High Scores and Achievements (e.g. like having
> destroyed 2 out of 4 enemy bases).
> We think that Achievements can be used elsewhere as well, for example
> it can be used for Plasma themes at kde-look.org where a theme's
> achievement can be how much of the themeable elements does the theme
> implement (e.g. a theme might implement the clock, the applet
> background, but maybe not the background for the notes applet). So, it
> can be useful on a larger scale too.
>
> It'll be very nice if you could help us with how we can accomplish
> these two things using OCS, or by any other option that you'd suggest.
>
> Thanks :)
>
> --
> Shantanu Tushar    (UTC +0530)
> http://www.shantanutushar.com
>


-- 
Shantanu Tushar    (UTC +0530)
http://www.shantanutushar.com

---
+----------------------------------------------+
Gluon is a high-level game development library for the KDE desktop enviornment.
http://gluon.tuxfamily.org/
http://gitorious.org/gluon



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