[gluon] Re: Need input for using OCS in Gluon Player Libraries |
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- To: gladhorn@xxxxxxx
- Subject: [gluon] Re: Need input for using OCS in Gluon Player Libraries
- From: Shantanu Tushar Jha <jhahoneyk@xxxxxxxxx>
- Date: Wed, 19 May 2010 15:12:20 +0530
- Cc: gluon <gluon@xxxxxxxxxxxxxxxxxxx>, Plasma <plasma-devel@xxxxxxx>
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CC'ing plasma-devel
On 5/19/10, Shantanu Tushar Jha <jhahoneyk@xxxxxxxxx> wrote:
> Hi,
>
> We are developing a player library for Gluon and plan to use the
> OCS for some of the implementation.
> As of now, we need the following to be implemented-
>
> 1. Description
> 2. High Scores
> 3. Achievements
> 4. Rating
> 5. Comments
> 6. Donations
>
> Of these, we think that there is sufficient support within the OCS
> specifications (existing and proposed/brainstorm) except for game
> specific criteria like High Scores and Achievements (e.g. like having
> destroyed 2 out of 4 enemy bases).
> We think that Achievements can be used elsewhere as well, for example
> it can be used for Plasma themes at kde-look.org where a theme's
> achievement can be how much of the themeable elements does the theme
> implement (e.g. a theme might implement the clock, the applet
> background, but maybe not the background for the notes applet). So, it
> can be useful on a larger scale too.
>
> It'll be very nice if you could help us with how we can accomplish
> these two things using OCS, or by any other option that you'd suggest.
>
> Thanks :)
>
> --
> Shantanu Tushar (UTC +0530)
> http://www.shantanutushar.com
>
--
Shantanu Tushar (UTC +0530)
http://www.shantanutushar.com
---
+----------------------------------------------+
Gluon is a high-level game development library for the KDE desktop enviornment.
http://gluon.tuxfamily.org/
http://gitorious.org/gluon