Re: [eigen] Eigen appears to rock. |
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- To: eigen@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [eigen] Eigen appears to rock.
- From: "Thomas Vaughan" <tevaughan@xxxxxxxxx>
- Date: Wed, 20 Aug 2008 22:22:03 -0600
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On Wed, Aug 20, 2008 at 9:31 PM, Benoît Jacob <jacob@xxxxxxxxxxxxxxx>
wrote:
>
> Thanks for the kind words!
You're welcome!
> For example, Transform3f is actually a 4x4 matrix and can represent
> any affine transformation on 3-space. You can multiply a Transform3f
> with a Vector3f.
Hmm. This seems a bit unfortunate. In my naive imagination, although
each of a Vector and a Point should have three components internally,
ideally:
- Applying a Transform to a Vector should give only a rotation, whereas
applying the same Transform to a Point should give both a rotation
and a translation,
- The binary subtraction operator between two Points should return the
displacement Vector from one point to the other.
- The binary addition operator between a Point and a Vector should
return the Point at the head of the Vector when its tail rests at the
Point operand.
- Most ordinary matrix stuff should work for a Vector, but only a few
things, like those above, and individual coordinate access, should
work for a Point.
I've noticed that some nasty bugs can happen in application code because
there is no proper distinction enforced between a Point and a Vector.
For example, I've made the mistake of accidentally transforming point
coordinates as though they were vector components. If a quantity were
declared as a Point, then it would be nice by C++ typing to have the
compiler warn the programmer that he is trying to treat something as
though it were a Vector when it is really a Point. Alternatively it
would be nice for the compiler just to do the appropriate thing
automatically in the case of a coordinate transformation.
Maybe, in the multiplication against the Transform, this would be as
simple as
- converting a Vector to a four-dimensional column whose w-component is
zero but
- converting a Point to a four-dimensional column whose w-component is
one.
I notice that operator* for Transform takes either an N-dimensional
vector or an (N+1)-dimensional homogeneous vector. Does "homogeneous
vector" imply unit value in the (N+1)-component? What (N+1)-component is
supplied for the N-dimensional vector in this case?
--
Thomas E. Vaughan
There are only two kinds of people; those who accept dogma and know it,
and those who accept dogma and don't know it. - G.K. Chesterton