Re: [AD] All D3D shader examples crash in EndPass |
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- To: Elias Pschernig <elias@xxxxxxxxxx>, Allegro Developers <allegro-developers@xxxxxxxxxx>
- Subject: Re: [AD] All D3D shader examples crash in EndPass
- From: Edgar Reynaldo <edgarreynaldo@xxxxxxxxxx>
- Date: Sat, 3 Dec 2016 11:36:40 -0600
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On 12/2/2016 10:28 PM, Elias Pschernig wrote:
You can compile with mingw without dx9mgw.zip (which is really
outdated at this point). There's instructions here for example, using
the DirectX libs/headers included with mingw:
https://wiki.allegro.cc/index.php?title=Building_with_msys2
Standard MinGW (non-MSYS2) still needs DirectX and I don't want to
download the DXSDK. I don't like using MSYS2 because it doesn't have
cmake-gui. It would be nice to have a new version of the minimalist
DXSDK available (if that is the cause of these problems). I'm also kind
of clumsy when it comes to using a bash shell, so MSYS2 is not my favorite.