Re: [AD] Android Gamepads |
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For some reason, I guess because gamepads weren't common on Android/iOS,
those ports use the accelerometer for the joystick.
This is becoming a problem. On OUYA you can actually access the
/dev/input device for the joystick, but on other devices you can't. What
other devices? There's Fire TV, tablets with gamepads connected, SHIELD
and any time now (I have this confirmed) a Google console. Plus on OUYA
/dev/input isn't reliable because the "menu" button doesn't work.
So I'm proposing that we support real joysticks on Android instead of
accelerometer. It's a standard interface on Android that works across
all devices. However, it requires Android 3.1.
Accelerometer could be given its own event source if anyone can come up
with an API.
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