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Name 1. Actually don't... 8fps isn't fast enough for Solitaire.
On Jun 14, 2014, at 5:22 PM, AJ <ajbaxter@xxxxxxxxxx> wrote:
not all allegro use cases are about high performance graphics.
there are plenty of games where 8fps is plenty fast enough.
> On 15/06/2014 6:26 AM, Daniel Leslie wrote:
> I just profiled this on my sluggish laptop, an older E350 machine, and
> nailed around 8fps on average.
> I'm not too familiar with profiling HTML5, but the main culprits
> appear to be:
> 56% in WCF__flushMessageQueue()
> This is an internal, and only around 1% was lost to call-outs. My
> uneducated guess is that there's a /tonne/ of message handlers
> registered that it's iterating through, or an equally enormous amount
> of unhandled messages.
> 16% in _glDrawArrays()
> This is in skater_r.js.
> On Sat, Jun 14, 2014 at 12:32 PM, <beoran@xxxxxxxxxx
> <mailto:beoran@xxxxxxxxxx>> wrote:
> This is a very nice beginning. I am in favour of already adding this
> to the development branch of allegro, or to a separate branch, to keep
> Max's good work safer from getting lost.
> On 6/14/14, Max Savenkov <max.savenkov@xxxxxxxxxx
> <mailto:max.savenkov@xxxxxxxxxx>> wrote:
>> Here's a result of my work for the last two months: a port of
>> attached. The port isn't fully complete, but it has most of
>> functionality working, so I decided to present it to community for
>> testing and to generate interest.
>> Downloads & Further info:
>> Pre-compiled version:
>> Modified sources:
>> (Some) compiled dependencies:
>> Skater example:
>> Release post:
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