Re: [AD] Ouya controller support |
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Slight problem here. Peter, is it possible to do hotplugging without
sys/timerfd.h? It’s not in the latest NDK (or earlier.) Without it the joysticks
eventually shut off for power saving and then the only thing you can do is force
close the game.
Trent From: Jonathan Lilliemarck
Sent: Saturday, July 13, 2013 10:33 AM
Subject: Re: [AD] Ouya controller support I guess we can implement a mouse driver with motion events similar
to the first approach i tried. It seems like the controllers emits relative
events and the system calculates where the cursor is. All controllers controls
the same cursor on screen.
We still need to figure out how to map the input devices to a player index
with the Linux driver. The event devices appear in the order they are connected
and don't map directly to the lights on the controller. This could be done with
the OuyaController class.
/ Jonathan 2013/7/13 Beoran <beoran@xxxxxxxxxx>
Dear Johnatan,
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