Re: [AD] Ouya controller support |
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For mapping, I think we’ll need to use Ouya specifics. So we either need a
way to “ifdef” it out, or possibly make some kind of Ouya addon, though I’m not
sure what other features there would be to put in an addon. If there’s not much
else then maybe just the ifdef approach is best.
Trent
From: Jonathan Lilliemarck
Sent: Saturday, July 13, 2013 10:33 AM
Subject: Re: [AD] Ouya controller support I guess we can implement a mouse driver with motion events similar
to the first approach i tried. It seems like the controllers emits relative
events and the system calculates where the cursor is. All controllers controls
the same cursor on screen.
We still need to figure out how to map the input devices to a player index
with the Linux driver. The event devices appear in the order they are connected
and don't map directly to the lights on the controller. This could be done with
the OuyaController class.
/ Jonathan 2013/7/13 Beoran <beoran@xxxxxxxxxx>
Dear Johnatan,
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