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On Sat, 09 Mar 2013 19:26:10 -0500, SiegeLord <slabode@xxxxxxxxxx> wrote:
> On 03/08/2013 06:14 PM, Peter Wang wrote:
> > Ok, I've done it for OpenGL.
> >
> > Does someone want to take care of the D3D side?
>
> I'm curious, why did you decide to write platform specific code for this
> instead of the shader api?
I was thinking if we resurrected the Cg backend (or similar), that it
would help if the GL display driver did not become too dependent on the
GLSL backend.
I didn't consider it very long, so which ever way works is fine.
We can always change it.
Peter