Re: [AD] shaders + ttf |
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On 03/07/2013 06:24 PM, Trent Gamblin wrote: > On 2013-03-07, at 4:33 PM, Peter Wang <novalazy@xxxxxxxxxx> wrote: >> I think that any solution should be such that shader-unaware code can >> work continue to work in either programmable pipeline mode or not. > What about having a per-display default shader. If a bitmap doesn't have an explicitly set shader, the default shader is used? +1
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