Re: [AD] shaders + ttf

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On 03/07/2013 06:24 PM, Trent Gamblin wrote:
> On 2013-03-07, at 4:33 PM, Peter Wang <novalazy@xxxxxxxxxx> wrote:
>> I think that any solution should be such that shader-unaware code can
>> work continue to work in either programmable pipeline mode or not.
> What about having a per-display default shader. If a bitmap doesn't have an explicitly set shader, the default shader is used?

+1




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