Re: [AD] allegro_tiled: a new module for parsing tile-based maps.

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You raise some good points regarding the drawing API. I've already
made some updates to remove the map object's backbuffer property and
implement new drawing methods that mimick those already in Allegro
(including tinted/regional variations), which should make the API more
flexible. I'm working on some drawing methods for individual layers,
but if you look at draw.c, you should get a feel for the direction I'm
taking this in.

As far as including glib, the FSF's website says that the zlib license
used by Allgegro 5 is compatible with the GPL
(http://www.gnu.org/licenses/license-list.html#ZLib). Glib uses the
LGPL, which is also compatible with the GPL, so it doesn't look like
there are any issues there. Both Allegro and glib are cross-platform,
too; the only reason allegro_tiled doesn't support anything but Linux
is simply because of a lack of effort on my end, but that will change
once I feel that the API is stable.

On Thu, Aug 2, 2012 at 10:44 AM, Hilton Medeiros
<medeiros.hilton@xxxxxxxxxx> wrote:
> On 08/01/2012 06:15 PM, Damien Radtke wrote:
>> Rather than copy the internal Allegro code into my module's source, I
>> decided to add glib as a dependency, which not only gives me lists but
>> also hash tables, base64-encoding (allowing me to remove some code I
>> hand-copied from zlib), and a whole bunch of other utilities.
>>
>> I'm working on refactoring the code a little bit to try and figure out
>> the best user-facing API. If anyone has any suggestions for this, let
>> me know. After that's done and the API is more or less set in stone,
>> then I'll post an announcement on the forums.
>>
>
> Hello, I would like to see tiled support for Allegro, but I think it is
> a bit complicated to make a simple generic API for it. I will just blurt
> here some issues that cross my mind:
>
> * You draw all layers to a big backbuffer that may cross the texture
> dimension limits of the device/card;
>
> * There is no way to draw layers separately and making backbuffers for
> every layer you can easily overflow with big maps;
>
> * An usual use case is to draw only the `visible` tiles (inside the
> screen box) directly from the layers, not from a backbuffer. But you
> never know what a developer may want to do;
>
> * What if I want to draw only a layer with a specific property, or some
> properties? Or some layers.
>
> * The `draw` API should follow the example of the al_draw_bitmap one
> with at least `tinted` and `region` variations;
>
> * What if I want to set the z for tiles with some specified property for
> z-ordering?;
>
> * Is there no geometries (line, polygon and rectangle) support?
>
> * You added Glib (I like it too) and mention support only for Linux on
> github. I think the Allegro developers must have a good reason for not
> using Glib for Allegro. Maybe license or cross-compatibility issues for
> devices like iphone and android (or even compiling issues on Windows)?
>
> This is what I have right now.
>
> Cheers,
> Hilton
>
>
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